
I was unable to find a console command to re-create this effect. And if anybody confirms this I will add it to the guide. I can’t test to see if this will fix broken objectives, but hopefully it will. Reload your save in the game, and you should get an error message saying the game has to re-create the map. Sort the folder by date modified, and delete the most recent map save (it will be one of the. For me this was at:Ĭ:\Users\(Your User Name)\Documents\The Riftbreaker\campaignV2 If you need to regenerate a map then you will need to still be able to travel to it. Maps and quest objectives can bug out for a few reasons in this game. Regenerate broken maps (Credit to – Sharlatan) This way you can fully tech up and fight massive siege warfare with massive siege warfare. Including the 3 main quest metals (and the side metals). When harvested different plants give you different resources. You can then return to your base and grow various plants which you have scanned. Then STOP.ĭo the tanzanite side quest and learn about using cultivators.
THE RIFTBREAKER PALLADIUM FULL
If like me you felt out gunned, and wished you could turtle hard AND gain access to the full tech tree before engaging in an elevated theatre of war… I strongly suggest advancing the main quests up until you unlock the mining outpost missions for the 3 metals. And unlocking the campaign mission metals just introduces new, tougher, enemies to the waves.
THE RIFTBREAKER PALLADIUM UPDATE
UPDATE – The current theories in the message boards suggest some combination of time played and HQ level effect the size of the waves. If you’re one of the ones that breezed through this and didn’t notice any sort of difficulty spike. This was also observed by Carrier Kommander in the comments section. Unlocking one of the metals other than palladium (uranium or titanium) likely also leads to new enemies being added to waves, based upon their respective biomes. And when I tried to engage the hordes personally, long range artillery units bombed me into oblivion. My gear, which was capped at blue due to a lack of access to advanced metals, really struggled. Suddenly whole new alien types joined the very next attack wave in massive numbers. I defended mostly by myself using teleporters, with an inner citadel I walled off and placed my turrets within. I cleared the headquarters map, and walled off a huge area. On my first playthrough, I turtled hard, and didn’t go for one of the main 3 quest metals (titanium/palladium/uranium) until after day 60. General Gameplay suggestion (Slight spoilers) But it definitely needs some polish and patches.
THE RIFTBREAKER PALLADIUM FREE
I’ve been playing almost non stop whenever I’ve had any free time since i got it.

Hopefully they can help anyone having similar issues and save them from throwing away their saves. So I thought I’d make this guide to highlight a few issues I’ve had and the fixes I was able to implement. And I see a lot of people asking similar questions to problems in the discussion forum. That being said this game can be a bit of a mess. The upgradeable mech, ton of weapons, and the horde (almost bullet hell) combat combined with a base builder/resource management game. I loved we are billions, and i love the sci fi element to this game. This map is FAR TOO BIG! I hope the responsible level designer and testers (who created and let it through QA) are required to put in the extra hours that the devs will inevitably have to, to fix this abomination.Just some gameplay tips, and workarounds to a few bugs I’ve encountered.įirst time I’ve ever made a guide and it’s because I feel this game has so much potential and it’s a genre I really enjoy. The second time, it was about 8 -9 times further away! Took several hours of grinding across the map only to find I still could not return to HQ due to this idiotic bug. The first time I killed it, it was quite close to my start point. I imagine they thought keeping these in would detract from the tedium. I've played the mission through to complete the killing of the root twice, but that does not seem to kill off or even slow down the spore growth.ĭespite this being a hostile acid planet, there are still masses of fauna to carry out attacks, seems a bit of a stretch that they are all acid restistant. The UI is not very responsive, I find I often have to click three times to engage it by mouse control. To add to the tedium, there doesn't seem to be a customisable hotkey placeholder for the acidproof flooring.
